Martin Ljungblad
Martin Ljungblad
Tipos de productos
Martin Ljungblad
I’m Martin Ljungblad, a hard surface 3D artist from Sweden creating immersive sci-fi asset packs tailored for real-time games. My work is built to support indie developers and small studios in creating grounded, believable game worlds — while making scene integration fast and frustration-free.
Each pack focuses on visual clarity, runtime efficiency, and ease of use. Assets are game-optimized, well-structured, and optimized for smooth use in Unity, Unreal Engine, and other real-time engines. I prioritize streamlined mesh flow, consistent texel density, and efficient UV layouts to support high performance in gameplay.
Recent releases include Frontier Comms, a collection of detailed communication props for sci-fi environments — including a beacon, a data pad, a transponder, and a deployable satellite dish and a communications rack. All items are export-friendly, gameplay-ready, and designed with cross-platform usability in mind. All packs include Unity and Unreal prefab support, while remaining engine-agnostic at their core.
Other sets cover areas like exploration gear, lighting tools, and props for environmental storytelling — all unified by a visual language that combines realism, elegance, and function.
I design each asset with gameplay needs in mind — emphasizing polish, technical reliability, and ease of use.
More packs and updates are in development. Free samples, updates, and contact info available here: martinljungblad.carrd.co